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Alignment – Ep33

Lawful Good / Chaotic Evil

Many roleplaying games have a mechanic in place to gauge characters morality. In Dungeons and Dragons, that system is called alignment. It is one of the most misused and misunderstood aspects of roleplaying.

 

This episode we discuss the various alignment or guided morality in games and break down what we like and what we don’t.

 

Alignment – Ep33

 

Cast – Eric, Mike, Dan, Mark, Jayson & Shawn

 

Running Time – 39:31

 

00:00     Intro (featuring Pete Figtree from the Ruthless Diastema podcast)

00:40     Topic: Alignment

Items Mentioned: Legend of the Five Rings, Shadowrun, Dungeons & Dragons, Hackmaster, Star Wars RPG, Stormbringer RPG

10:28     SIDETANGENT: The Video Game Perspective

Items Mentioned: Jade Empire, Knights of the Old Republic, Mass Effect, Fallout, Infamous

14:14     Back on Topic

14:40     TANGENT: Affiliations

Item Mentioned: Maure Castle

15:45     Back on Topic

Items Mentioned: True 20, Victoriana

21:09     TANGENT: Lawful Good Villains /The Wheel of Time

Item Mentioned: Wheel of Time

22:23     Back on Topic

Item Mentioned: DC Heroes RPG

24:31     TANGENT: Batman vs. Punisher

Items Mentioned: Batman, Punisher

26:53     Back on Topic

Items Mentioned: Ravenloft, Hero System

31:30     TANGENT: Video Game Perspective Revisited

Item Mentioned: World of Warcraft

 32:40    Back on Topic

Items Mentioned: Cyric, Forgotten Realms, Dragonlance, Game of Thrones, 7th Sea, Green Ronin

38:50     Outro

 

OFFICIAL TANGENT COUNT: 5

2 Comments

  1. Chad Barnard (@cfallsgamer)
    Chad Barnard (@cfallsgamer) November 29, 2011

    Another entertaining episode gents. I was intrigued by the topic because alignment has been a recent discussion topic for our group as well. We actually all but did away with it in our current campaign. Rather than focus on a traditional alignment we have left that vague and decided to use a set of aspects for each player character. These aspects are used by the DM to create gaming material and hooks as well as guide the characters in each session.

    The character is either rewarded or penalized whether they play to their aspects or not. An example could be my barbarian who has a sworn enemy of Grey Mystics (A specific type of magic user in the world). If he is confronted by one and does not engage but turns the other cheek he may be temporarily hindered by a game effect or attribute. If he plays to his aspect he may be rewarded with a hero point which could potentially save the day at some point.

    Each player character started with 3 aspects and most of us have gained more as the sessions have gone on. My barbarian has picked up a fascination with weaponry and a weakness for alcoholic beverages.

    We all mostly play a Neutral Good alignment but do sway from time to time. It has brought up debates and slight arguments in the past which is why we are giving this system a try. So far it seems to work fairly well.

    Looking forward to next weeks episode and I still yet need to check out the game session episode. Should be able to listen to it today too.

    -Chad

  2. Greg
    Greg September 2, 2013

    Interesting discussion, but you left out one system that, if you are going to do alignment, did it right. That system is Palladium.

    Now, I personally loathe everything else in their system but their alignment system is basically the AD&D thru Pathfinder Alignment system, just using different names. They give probably at least 30 examples in each alignment of what a character with that alignment would or would not do, which makes it a really good supplement to use alongside the AD&D – Pathfnder alignment system to help explain those alignments to your players.

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