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Broken Mechanics – Ep76

DO NOT do a Google image search for “Cooter” at work.

There are some aspects of a game that (if used by the wrong people) can, at best ruin a game session. The worst case scenario is that it puts a bad taste in everyone’s mouth and ruins the game altogether.


We examine some of our experiences with broken mechanics and explore whether they were as broken as we thought.


If you have some input on this, leave a comment here, via email or on our Facebook page.



Broken Mechanics – Ep76


Cast – Eric, Mike, Dan, Mark, Jayson and Shawn


Intro: Dan

Outro: Eric


Running Time – 27:46



Items Mentioned:

Mutants and Masterminds, Dungeons & Dragons, Hackmaster, Marvel Comics, DC Comics, Shadowrun, World of Warcraft, Heroes of Rokugan, 7th Sea, Hero System, Star Frontiers, Star Wars, Robot Chicken, Pathfinder


  1. Robert Sullivan
    Robert Sullivan September 28, 2012

    This reminds me of a discussion I once read of Star Trek, where the author ask the somewhat rhetorical question of why didn’t the transport never get used to kill someone, by doing something as simple as transporting arsenic into someone’s coffee.

    Great cleave was so broken it was arguably so broken it allowed someone to move faster than light – if enough foes were lined up properly, then a fighter could kill them all, move through their area instantly… even if this meant the fighter was moving at FTL.

    As much as I like 4E D&D, I do feel the healing surge system is broken and even odd.

  2. Community
    Community October 2, 2012

    One of the things about M+M is that the players get to choose their powers. Rarely in comics do the characters choose their powers and if they do it’s rather limited. I played in a game store mega event (60+ players) where I would say 1/3 of the players had TP and far too many had non-corporealness(?)

    I started out on the original super her game, Villains and Vigilantes, and despite it’s flaws, I like that your hero is going to be limited. In its basic form, it has a random powers generator, so you don’t automatically have and attack, defense, and super move. It gives the feel of specific powers being more rare than in a point based game. Steve Kenson’s “Icon” is also built on a random generator and is a very interesting system.

    I think you are correct in that any system that has a “build” is going to be open to optimization. One of the silliest builds I have heard of: Hobbit paladin on a medium size war mount (so it can go underground unlike a horse) combined with some awesome charge feat. Evidently it could do over 200 points damage… *sigh*

    Keep up the good work fellas!

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