Props… do you guys use props in your games and as a DM do you let your Players keep them or do you keep them. For example, specialty map specific to the campaign showing hidden areas, keys found that allow access to that special item, a special potion (a shot of wiskey …that can only be used at a specfic point/time, a journal from a key NPC figure relating locations, names, passwords etc. As a DM I really enjoy hidding hints and clues in certain props that I’ll involve in the play… a thief takes it on them or it gets burnt or wet (and we’ll go to the BBQ and safely burn half of it) and they have to go with whats left… I do make copies just in case… mend spells or the like to fix the damaged prop. If I have the time, I make these props realistic and “aged”. Do you guys as DM’s, take the time to craft this… as players appreciate this? Cheers.
Where does mark purchase his lightsabers from? I was just browsing and saw this site called ultrasabers.com and they looked amazing! I just about had to change my pants.
Props… do you guys use props in your games and as a DM do you let your Players keep them or do you keep them. For example, specialty map specific to the campaign showing hidden areas, keys found that allow access to that special item, a special potion (a shot of wiskey
…that can only be used at a specfic point/time, a journal from a key NPC figure relating locations, names, passwords etc. As a DM I really enjoy hidding hints and clues in certain props that I’ll involve in the play… a thief takes it on them or it gets burnt or wet (and we’ll go to the BBQ and safely burn half of it) and they have to go with whats left… I do make copies just in case… mend spells or the like to fix the damaged prop. If I have the time, I make these props realistic and “aged”. Do you guys as DM’s, take the time to craft this… as players appreciate this? Cheers.
Where does mark purchase his lightsabers from? I was just browsing and saw this site called ultrasabers.com and they looked amazing! I just about had to change my pants.