Not much in roleplaying games elicits more of a table-wide reaction than a critical hit or a fumble. The extreme consequences of a lucky roll can change the dynamic of a combat very quickly. Whether it be double damage, a dropped weapon or the effect rolled on a chart, criticals and fumbles have become an integral part of the gamer’s life. But are they necessary?
We examine the nature of the critical hit and the fumble. Citing examples of how they are used in the game that we play.
Cast – Eric, Mike, Dan, Mark and Shawn
Running Time – 30:08
00:00 Intro: Jayson
00:30 On to the Topic
06:29 TANGENT: You look like shit Harry Dresden
06:55 Back on Topic
Item Mentioned: Aces & Eights
08:35 TANGENT: Gut shot
09:22 On Topic for Real
19:20 TANGENT: Does anyone read these?
20:03 Return to Topic
21:50 TANGENT: If you are, email us
22:16 Really Back to Topic
Item Mentioned: Team Fortress Classic
22:35 TANGENT: and we will send you some swag
23:23 Topics are good
Item Mentioned: Legend of the Five Rings
25:26 TANGENT: just include your name and address.
Item Mentioned: Shadowrun
26:33 Finally on Topic Again
Item Mentioned: Scumbag DM
29:25 Outro: Mark
OFFICIAL TANGENT COUNT: 6