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Welcome back.
This episode we discuss character death, retirement, and abandonment. We bring up some past campaigns that we consider successes and those that petered out. We also drudge up the sore subject of the controversial death of one character.
Death, Retirement & Abandonment – Ep 12
Running Time – 35:42
Cast: Eric, Mike, Dan & Jayson
00:00 – 00:28 Intro
00:28 – 01:33 Topic: Character Death, Retirement, & Abandonment
01:33 – 02:15 TANGENT: The Curious Case of Timothy Longbottom
02:15 – 07:15 Back on Topic
07:15 – 07:53 TANGNET: Using Old PCs as NPCs
07:53 – 09:27 TANGENT: What Did Happen to Cowboy?
09:27 – 20:37 Back on Topic
20:37 – 21:43 TANGENT: Silver Age Campaign Rivalry
21:43 – 22:18 TANGENT: Which Campaign Had More Backstabbing?
22:18 – 27:47 Back on Topic
27:47 – 28:28 TANGENT: Eric’s GM Style
28:28 – 35:03 Back on Topic
35:03 – 35:42 Outro
OFFICIAL TANGENT COUNT: 6
Games Discussed:
Dungeons & Dragons, Shadowrun, Star Wars
Web Sites:
Image Comics (home of Cowboy Ninja Viking)

I Like Mort rarely got to play I DM’ed mostly.
However because of my DMing my Trollborn barbarian character was abandoned at level 9. No one to continue dming him. My goal was for that character to go back home and reclaim his rightful leadership of his tribe.
Played a few other characters over the years. The only character I was glad that died was my wild mage. It was a very poorly run campaign and it gave me the out I needed.
Story is a great way to retire a character unfortunately things change and so too do a characters motivations. Only one member of our party died several times. My sister played a priest which rarely healed anyone but himself because some how he found himself in the middle of every battle. Heck even when I tried to leave the priest alone he still got hurt. All in all her character was raised several times and hovered on deaths door at least twice as often. When she retired him I made him the Saint of last stands St. Ecto.
As Dm’s we accept death of characters easier then players because all of our creations and designs fall to the players more than players falling to our schemes. So if they only knew the flip side a PC death once in a while is nothing in the grand scheme of all things.
Later Argon