Whose Game Is It? – Ep123

Whose Game Is It? – Ep123

Whose game is it? The one with the most dice, obviously!
Whose game is it? The one with the most dice, obviously!

We have eluded to this debate for a while and now we have decided to air out what we feel. Exactly whose game is it, the players or the GM?

If you have some input on this, leave a comment here, via email or on our Facebook page.

Cast – Eric, Mike, Mark, Dan, Shannon, Dave, Jayson, Shawn

Intro: Dan

Outro: Jayson

Items Mentioned:

Mutants & Masterminds, Star Wars, Legend of the Five Rings, Dresden Files, Aces & Eights, Dungeon & Dragons, Time Bandits, Fiasco, Shadowrun, Table Top, House of the Dead, Gears of War, Dragon Age RPG


2 thoughts on “Whose Game Is It? – Ep123

  1. It is ‘owned’ by the players as a whole (including the DM). Every group, and I would say even every campaign, varies as to who is driving the plot at any particular moment. You have to ebb and flow naturally between the grand river and the banks, or someone stops enjoying the experience. I think people forget to treat the DM as simply another player sometimes.

    Look, a good DM knows his PC’s Motivations.
    A Better DM knows his players Inclinations.
    The best DMs know how to keep everyone having fun, including himself.

    You are rarely going to be able to give everyone 100% of what they want in the time allowed, but the players need to honest with their DM about their needs. If you have a character who’s personal story should be explored deeply, work with the DM to make that happen in a way that doesn’t distract from the play for everyone else. If you REALLY want to tell a great story as a DM without a lot of sideplay, be open with that when people are building their characters and allow them the chance to make up a sandbox next time.

    I’ve even heard of DM’s who ask their players for lists of the kind of items they would like to have their character’s find in a campaign. Who cares about some random +x Sword, if you can find an artifact that seems tailor made to increase the story value of your PC?

    Don’t be afraid to yield on the side of awesome!

  2. This came up with a Star Wars campaign I’ve been involved in since the late eighties.

    Three of us ran games in it but the current gm ran a crossover with the dr who universe but lost interest in continuing with it so suggested a reboot.

    I argued I could resolve this easily and he agreed to allow me to run a short scenario that involved them returning but were stuck in carbonite whilst my character having remained “awake” waiting because they had returned 20 years too early.

    The opening scene would reveal my character had died in an imperial attack, but he had arranged for a message to be passed onto the Rebel Alliance so they would be able to retrieve the PCs and my new character would be one of those who helped carry the message as a form of last bequest of my character.

    The Jedi player threw a fit because he thought I was going to mess up his character when I was simply trying to set up an opening worthy of a star wars game and the gm decided to reboot the game.

    I’m afraid I responded badly and quit the group, I do feel bad but I also feel I was right to do so, hopefully one day I’ll stop feeling like I was the one over reacting but not yet…

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