Music and Gaming – Ep128

Music and Gaming – Ep128

Not much better mix of music and gaming than Chamber Band.
Not much better mix of music and gaming than Chamber Band.

Music is vital to many people. Then why don’t we use it to enhance our games?

Chris from Chamber Band joins us to discuss this and their album Deities.

If you have some input on this, leave a comment here, via email or on our Facebook page.

Cast – Eric, Mike, Dan, Shannon, Jayson, Chris and Shawn

Intro: Eric

Outro: Eric

Opening Music: Petitioner by Chamber Band

End Music: Sleep Charm by Chamber Band

Items Mentioned:

Game of Thrones, World of Warcraft, Dungeons & Dragons, Midnight Syndicate, Fallout, Skyrim, Star Wars, Flash Gordon

Editor’s Note:

Thank you to Chris and all the members of Chamber Band for being our Featured Sponsor for the month of September 2013.


One thought on “Music and Gaming – Ep128

  1. I’ve fond memories of the first time I introduced music to gaming. There was drama in our group where the DM was suffering burnout and was highly questionable about someone else trying anything ‘different.’ Music, properly designed, completely changed the dynamic and hooked the players despite my weaknesses as a new DM. Obviously it can be a huge distraction, but that doesn’t mean it can only exist as background music.

    I planned a few key scenes well in advance so that the choices of my players would trigger a major climatic event, and used dynamic music to backdrop my delivery of the result. One of the best was in a vampire campaign that toyed with the idea of faith, leading up to a leap of faith on behalf of the PCs. They were in a glass domed church, holding a child, and confronted with the choice to sacrifice themselves for the child (running into a pool of holy water) or accepting the dark deal of a dispicable evil NPC. When the PC made the (thankfully moral) choice to brave the waters, holy light rayed down breaking the glass as he ran thru the water. I played ‘in the name of love’ by U2 as I described the event and it really got the point across.

    Cthulhu, I HAVE to have both dynamic music intro and complete silent climaxes. Cuts thru the humorous intentions.

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