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Wizards – Ep135

This is what you want your wizard for.
This is what you want your wizard for.

We talk a lot about classes, and no class (in our eyes) more epitomizes fantasy like the wizard. Whether it’s a young wizard in a wizard’s school or a wandering mage with a fellowship of travelers, wizards are probably one of the most iconic aspects of the games that we play.

If you have some input on this, leave a comment here, via email or on our Facebook page.

Cast – Eric, Mike, Dan, Shannon, Jayson and Shawn

Intro: Shannon

Outro: Dan

Items Mentioned:

Harry Potter, Dungeons & Dragons, Mage the Ascension, Ars Magica, World of Warcraft, Conan, Warhammer, Dresden Files, Monster Hunter International, Pathfinder, Hackmaster, Lord of the Rings

One Comment

  1. Brian
    Brian November 13, 2013

    D&D Wizards are so Iconic for me; they have always been my favorite class. What I like most is the idea of the scholar turning into the powerful. Knowledge literally is power with a wizard in a way that I rarely see in other games. One of the things I miss the most from D&D wizards is the connection to books and scrolls and research having a direct connection to power.

    I like the progression, but there really was a balance issue of the once per 24 hour waste in many early editions. I think pathfinder took a step to fix this, but my group developed a class variant of the wizard that totally raised the power level to a point more on par with the fighting classes. In our variant, we took the 3.5 warmage ‘edge’ and combined it with pathfinder’s infinite cantrips. Basically your spells now include your int modifier as a damage bonus, and you have a number of minor cantrips that become your base round to round damage if you are out of primary spells. 1d3 acid or cold damage isn’t much, but add your int bonus and make it constant and you get very respectable early damages on par with strong fighters.

    I also think it makes a certain amount of sense that some abilities would be naturally on the cuff while others would take prep. Its a flavor choice.

    Magic is cool because it isn’t always tied to equipment. Magic can come from nowhere and should be mysterious. The wizard/rogue is a huge favorite for me because of this fact.

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