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Shiz That Didn’t Work – Ep156

Sometimes things just don’t work out. Sometimes you power through until you get through it, sometimes you endure it for years and sometimes you cast it aside. Dealing with someting that isn’t working is a hard thing to do and sometimes can wreck your game. We talk about some things that didn’t work for us and what we did in those cases.
If you have some input on this, leave a comment here, via email or on our Facebook page.

Cast – Eric, Dan, Brandon, Shannon, Jayson and Shawn

Intro: Mike
Outro: Mike

Items Mentioned:
Dungeons & Dragons, Star Wars, Shadowrun, Bioshock, Grand Theft Auto V, Dungeon World


  1. Brian
    Brian April 15, 2014

    Recently had an example. Sometimes these things break down into different style choices between players and DMs. My old DM and I were discussing his recently started campaign and diverged on the scale. A couple of the players are known arsonists, and so he felt a large scale of environments was the best solution for him. To me this didn’t work, because they simply never felt consequences as long as they could just move on to the next location and didn’t need to return. I felt a smaller environment made more sense because they couldn’t avoid the results of their destructive behavior.

    The truth is, we have the same players and are happy both ways. It seems to just be a choice of personal style. I like background music and planned encounters, while he does better with off the cuff sandbox. What doesn’t work for me, works fine for him.

    Each gaming group I’ve played with seems to have its own accepted styles. My first was very backstabby, and enjoyed political play and adventure. My next was old school comrads in arms and rarely had infighting.

    Gotta enjoy that diversity. 🙂

  2. Danny
    Danny May 27, 2014

    Player’s Option was awesome, most fun I have had with D&D. I don’t really remember having any problem converting stuff over

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