Rangers – Ep161

Rangers – Ep161

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We focus on one of the intrigal parts of an adventuring party, the ranger, but are they used to their fullest potential?

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Cast – Eric, Mike, Dan, Brandon, Shannon, Jayson & Shawn

 

Items Mentioned:
Dungeons & Dragons, Lord of the Rings, World of Warcraft, Star Wars, Shadowrun, Elder Scrolls

8 thoughts on “Rangers – Ep161

  1. The huntsman from the original snow white story! And if you abide by D&D guidelines then the ranger would be the perfect power gamer character. He’s a fighter, tracker, herboligist/Druid/wizard, thief (set and find traps). Give him a flute and he’s a bard too. And the two handed weapon aspect comes in to play when welding the bow as a shield and a hunting knife like a short sword.

  2. Man…next time you guys chat about the military and/or Special Ops, give me a shout. Some errant info.

    Rangers do not wear black berets, they wear tan. This changed several years ago when the general Army adopted the black beret.

    Despite what civilians (and the Rangers) believe, the Rangers are Advanced mechanized Infantry and lucky to be considered “SpecFor”. SOF does not deploy in battalion strength with arty. It can play a role in Selection.

    There are also Scout-Snipers and Pathfinders in the Army.

    The two weapons shit comes from that goddamn Dark Elf. That’s it. When he was introduced by novel and then system (AD&D 1E Unearthed Arcana), it began the slow descent into dumb.

    Rogues of the outside dungeon…perfect.

    I am an archer, shooting since I was 10. People over emphasize how often arrows break or are ‘lost’. Not very. if you need to, have a nat 1 equal a break or loss.

    As for the Druid-Ranger…your problem is system choice; d20 makes it lame. I could make a sub-Seasoned PC like this in Savage Worlds, which would kick ass, easy day.

    Tanis Half-Elven was NOT a ranger; this is a common mistake. He was a 12th level 1/2E Fighter (cf. Dragonlance Adventures 2021, AD&D 1E)

    Halfway through now…

  3. Name: Crau Concept: Druid-Ranger Race: Human Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d8 Skills: Faith d4, Fighting d4, Intimidation d8, Shooting d6, Stealth d6, Survival d6, Tracking d6 Charisma: -4; Pace: 6; Parry: 5; Toughness: 7 (1) Hindrances:
    Mean: –2 to his Charisma for ill-temper and surliness
    Outsider: –2 Charisma, treated badly by those of dominant society
    Wanted (Major): The character is a criminal of some sort
    Edges:
    Arcane Background (Miracles): Allows access to Arcane Background (Miracles)
    Beast Master: You gain an animal companion
    Danger Sense: Notice at –2 to detect surprise attacks/danger
    Powers:
    Entangle: Power Points: 2-4, Range: Smarts, Duration: Special
    Shape Change: Power Points: Special, Range: Self, Duration: 1 minute (1/minute)
    Gear:
    Battle Axe (Str+d8)
    English Long Bow (Range 15/30/60, 2d6)
    Leather (+1, Covers torso, arms, legs)
    Spear (Str+d6, Parry +1, Reach 1, 2 hands)
    $50

    And that is just one Advance and one of a hundred ways to go with it.

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