Combat for Sport or War – Ep166

Combat for Sport or War – Ep166

There are two modes of thinking of the balance of RPG combat, combat where there is parity among the classes (or archetypes or whatever you want to label them) and combat where there is unfair advantage.

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Cast – Eric, Mike, Dan, Brandon, Shannon, Jayson & Shawn

Items Mentioned:
Warhammer 40000, Dungeons & Dragons, Magic the Gathering, Streetfighter, Pathfinder, Shadowrun, Conan, Fallout, Star Wars, Gen Con, White Wolf Publishing, Savage Worlds, Only War, Twilight 2000


3 thoughts on “Combat for Sport or War – Ep166

  1. Wow…Savage Worlds is balanced and plays combat like a sport, in your words, just like D&D? Holy shit, no. Savage Worlds has swingy combat and a Heroic PC can be slain outright by a lowly Goblin extra. SW is deadly, fast, furious…but also fun. It is not sport. I think this might stem from you all not actively utilizing the rules for SW, as you admitted during your Conan game, and this has led you astray in understanding SW combat.

      1. Of course, you cannot balance for exploding dice, benny use, and critical failures. While the rules provide a rudimentary “balancing act” in combat ratings, that section also lays out that you shouldn’t worry about this at all; just run the game. D&D on the other hand, in all forms, requires heavy use and understanding of CRs. My 10th level Fighter can not ever be killed by a CR 1/2 goblin with a dagger. One of the biggest complaints I have with d20 (f20) is that combat is so predictable that six archers aiming at my 10th level fighter are not even a threat; they cannot kill me before I can act.

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