Using Rules as a Crutch – Ep215

Using Rules as a Crutch – Ep215

Monster Hunter International/HERO System... rules within rules
Monster Hunter International/HERO System… rules within rules

What do you prefer, rules or rulings?

Cast – Eric, Shannon, Dan, Babs, Mike, Brandon, Brandi, Jayson and Shawn

Items Mentioned:
Dungeons & Dragons, Pathfinder, Hackmaster, Rolemaster, Rocket Age, Spirit of 77, Monster Hunter International, HERO System, Shadowrun, Warhammer 40k, Star Trek, Ars Magica, Mage the Awakening

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8 thoughts on “Using Rules as a Crutch – Ep215

  1. Ok, this is where I get my Trek on, and hopefully don’t come off as sounding like “Comic book Guy.”

    Your group sounds very much like mine in their understanding of General Order One (aka The Prime Directive). A Starfleets Captains first responsibility is to his crew and ship, except where The Prime Directive is concerned. When protecting the PD the crew and ship are considered expendable. And the PD primarily is enforced when dealing with pre-warp cultures (though other culture types could fall under it protection as well.)

    Since your game was run in The Original Series era, before the “artificial life rulings” in The Next Gen and Voyager eras the characters would have been well within Regulation if they had deactivated the main computer and destroyed the hologram society. Heck, Kirk would probably have used the Enterprise’s phaser banks to do so in the most spectacular fashion.

    Also, out of curiosity it was mentioned that it took a long time to generate the characters for the game. Were you using the point buy system? Because the template system makes characters that are just as good and well rounded in a fraction of the time.

    1. Glad to her that Babs’ call would have been Kirk-approved.

      Most of the characters were created using the point buy system. One or two were selected templates so we could get into the game without wasting more of the game night.

  2. It’s a pretty nifty coincidence that this topic came up right after I was introduced to Swords & Wizardry WhiteBox at a con, and I fell in love with its free-wheeling rulings-over-rules style. While reading the rule book, there were definitely some things I’ve been trying to train myself to let go of from modern game design. (For example, ability scores can be used to influence the character class in the creation process, but after that, they don’t really have a mechanical application in the rules as written the way they do in later editions of D&D.)

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