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Character Connections – Ep229

In games like Monsterhearts, getting hooks in someone is part of the fun.
In games like Monsterhearts, getting hooks in someone is part of the fun.

PC and NPC connections are the soul of the games we play. Do we take them serious enough?

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2 Comments

  1. Rob Abrazado
    Rob Abrazado September 2, 2015

    Great episode! I really enjoy games that have system effects for relationships between characters. Apocalypse Engine games are definitely the first to come to mind for me, but I was also really pleased to hear 13th Age mentioned with its relationship rules that deal with the setting rather than other PCs.

    For games that don’t necessarily highlight the concept with rules of their own, a great and really fun tool to add character relationships are Backstory Cards, designed by Ryan Macklin.

    http://brooklynindiegames.com/games/backstory-cards/

    It’s a great toolkit, sort of a system-neutral mini-game, that can be used to form PC relationships between each other, important NPCs, organizations, and locations in a game setting, and even events in the world’s history. It’s a really solid way to cement characters’ places in the narrative before the campaign even gets started. Great stuff!

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