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Damage – Ep233


No aspect of rules defines a game and guides play more than how lethal the combat system is. How much damage a character can take is the main component of that.


Cast – Dan, Eric, Jayson, Brandon and Brandi


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If you have some input on this, leave a comment.


  1. MikeB
    MikeB September 29, 2015

    Let me tell ya about damage…I enjoyed this topic guys. Wish I coulda been in on it. D&D is a strange bird like briefly mentioned. At first hit points was all you needed and slowly the status effects and crits and stuff pile on over the editions and as RPG tastes change to be more sophisticated.
    One thing I wish that was covered was falling damage. Have we seen a game yet that treats it properly? Also I do know car wrecks in Shadowrun are no fun.

    • Marz
      Marz October 9, 2015

      I agree falling damage in D&D has always felt broken. I like the way DCC deals with falling damage. 1d6 damage per 10′ fallen, for every damage die that comes up a 6, victim breaks a bone that results in a permanent loss of 1 point of strength or agility. Another method I like is having the falling damage exponentially increase in accordance to the distance fallen. Falling 10′ causes 1d6 damage, falling 20′ causes 2d6+1d6 damage, falling 30′ causes 3d6+2d6+1d6, etc…
      That way you don’t have a high level fighter decide he is going to jump 100′ from a castle tower and just absorb 10d6 damage.

  2. Scott
    Scott September 30, 2015

    I have a copy of the Beta for the new Delta Green (stand alone) rpg and you DO NOT want to get shot in this game. On average a PC will have 10 hps when you reach 0hp you are dead. An H&K MP 5 fired on semi does 1d10 in damage. If fired on burst it has a 10% chance to out right kill the target, if you get higher then the 10% (ie fail the kill roll) then you add the sum of percentile dice to figure damage done (ie you rolled a 66 on the kill roll, then you do 12 damage to the target.

    • Gamerstable
      Gamerstable September 30, 2015

      That game sounds awesome. It’s one of those that I’ve seen at Gen Con, but never looked into. Looks like I’m going to have to. – E

      • Scott
        Scott October 1, 2015

        The Ubiquity system (Hollow Earth Expeditions and All for One) has a rather unique attack/damage mechanic as well.

  3. Scott
    Scott September 30, 2015

    It’s on KS right now. Three days in and it is already 210% of target. I’ve been waiting a long time for this game to surface and I hope I can get the cash scratched together to get in on this.

  4. Greg
    Greg October 3, 2015

    You wouldn’t get in a knife fight in Savage Worlds? Wuss! Average damage d6 (Str)+d4(knife) = maybe 5-6. You on the average have a toughness of 5. At that point, you’re shaken. At taking damage of 9 you take ONE wound. You have bennies to spend on a Vigor roll to soak damage where if you roll a 4 you soak that wound. If you take 4 wounds, you don’t automatically die, you are incapacitated and roll your Vigor for a low chance to die…

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