Fate, Free Will and Foreshadowing – Ep258

Fate, Free Will and Foreshadowing – Ep258

Fate

How much control should the players have? What is best for RPGs?

 

Dedicated to Brian Scott.

 

Cast – Jayson, Brandon, Brandi, Mike, Shannon, Dan and Eric

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4 thoughts on “Fate, Free Will and Foreshadowing – Ep258

  1. A little off topic, but it is a setting that does use a fair amount of foreshadowing. And I know it has been favourably mentioned on the podcast. Did you guys know that Cubicle 7 will be producing a Middle Earth setting using the 5E rules system? Supposedly it is going to be heavily influenced by The One Ring.

    1. That is a good example of a setting using foreshadowing. Middle Earth 5e (or D&D for that matter) is something that seems to fit together like peanut butter and jelly (or Jayson and Valkaun).

      1. MERP has come in many systems and editions, but several movies later and to this day I’m still intimidated by the source material. I love Tolkien to death, I just can’t bring myself to GM it. I’d have to unburden myself of the canon storyline to run the game smoothly. The same goes for Star Wars RPGs. I guess I only have room for Greyhawk esoteric knowledge in my brain.

        1. The one thing I really like about The One Ring is that it is set, primarily, in the North of ME. As Tolkien really didn’t write much on the comings and goings of this part of ME you are pretty open as to canon.

          You should take a look at Darkening of Mirkwood, probably one of the best campaigns that I’ve read over the years. If the new 5E ME is any good I plan to transfer DoM over and run it for my group.

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