Space Opera – Ep48

Space Opera – Ep48

We have not tried this one, but after reading it we should.

If you are a gamer, or nerd in general, then you are into science fiction (at least we have never met one that isn’t). Popular science fiction, as we know it now, is technically considered space opera as opposed to the hard science fiction that was the standard in the sixties and seventies.

 

In this episode we talk about the different games devoted to this very popular genre.

 

Space Opera – Ep48

 

Cast – Eric, Mike, Dan, Mark, Jayson and Shawn

 

Running Time – 36:58

 

00:00     Monkey in the Cage Promo

00:31     Intro: Shawn

01:01     Topic: Space Opera

Items Mentioned: Arthur C Clark, Issac Asimov, Star Trek RPG, Traveller, GDW, 2300AD, Dune

02:50     TANGENT: Hard Sci-Fi and Dune

03:34     Back to Topic

Items Mentioned: Battlestar Galactica, Kim Stanley Robinson, John Carter

05:20     TANGENT: Star Trek: The Motion Picture

Items Mentioned: Star Trek: The Motion Picture, Warhammer, Dungeons & Dragons

06:07     Back to Topic

Items Mentioned: Rogue Trader, GURPS, d20, Hero System, Star Frontiers, Star Wars, Mass Effect, Firefly, Dune RPG, Decipher, Fantasy Flight Games, GenCon, Wizards of the Coast, Star Warriors, Serenity RPG, Starcraft, Eve Online, Star Wars: the Old Republic, Dark Heresy, Warhammer 40K, Fafhrd and Gray Mouser, Michael Bay, Transformers, Dark Sun, Clone Wars, Game of Thrones, R A Salvatore, Highlander, Space Opera RPG

36:15     Outro: Shawn

 

 

OFFICIAL TANGENT COUNT: 2

9 thoughts on “Space Opera – Ep48

  1. Traveller was one of the first games I played, when it actually came out! Yes, I started gaming in 1976. 🙂

    I liked the first Star Trek, but Wrath of Khan was much better. To me, the characters in the first movie were fairly stiff, but by the second film, the actors had gotten back into character much better.

    The new Star Trek movie was good and I enjoyed it for it’s own merits, except I couldn’t stand the lens flares! I wish they had done less of that.

    Space Opera was a really great game, but was extremely complex, even with that, I enjoy playing it immensely! It had some similar elements to Traveller where you ran your character through a career.

    The other really neat element was the psionics that were in the game, including a section on the Force!

  2. Two fairly rules-light games that I personally would recommend using for space opera are HardNova II by Precis Intermedia and Thousand Suns by Grognardia Games. The latter aims at emulating what it refers to as “imperial sci-fi” in the vein of Asimov’s Foundation books, among others. Make sure you get the latest edition!

    HardNova II:
    http://www.pigames.net/store/default.php?cPath=32

    Thousand Suns:
    http://www.rpgnow.com/product_info.php?products_id=97661&affiliate_id=244071

    Also worth mentioning are Precis Intermedia’s recent classic reprints of WEG’s Shatterzone books:
    http://www.pigames.net/store/default.php?cPath=109

  3. I am surprised that Eclipse Phase http://www.eclipsephase.com was not mentioned in this episode. I know it lends itself very well to hard scifi and survival horror, but a lot of the hard science is easily glossed over to run space opera. The huge variety of possible settings (aerostats, in the sun, any exoplanet, habitats, etc) and characters (uplifted animals, AIs, aliens, and many variety of humans) set up a lot of possible adventures. Sky pirates in the aerostats of Venus? Investigate the ruins of an alien civilization? Boldly go where no man has gone before? You can do all of that.

  4. hey, just discovered the podcast and I would love to listen to this episode but it doesn’t seem to be available either here or on itunes. any chance it will go back up?

  5. From what I understand one of the reasons that WOTC bought out LUG was to get the Star Trek franchise. They, however, did not realize the rights of Trek did not follow a sale. So, it went to Decipher and WOTC was stuck with the Dune franchise which they really didn’t want, but were contractually beholden to produce the first run of the RPG as part of the sale of LUG. It had been originally planned that WOTC would release there own D20 version of the Dune game, but as the work was just starting WOTC’s parent company stepped in and said they would not be dealing with licensed properties any longer.

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