Striking it Big – Ep64

Striking it Big – Ep64

Can wealth and fame drive a wedge between members of a group?

You have just slayed the dragon and taken its hoard, now what? No single thing has ruined campaigns faster than the quick accumulation of vast wealth.

 

We talk about some alternatives to monetary rewards that can be used to keep a campaign from getting too out of hand or boring.

 

Striking it Big – Ep64

 

Cast – Eric, Mike, Dan, Mark, Jayson and Shawn

 

Running Time – 35:15

 

00:00     Intro: Dan

00:31     On to the Topic

00:50     TANGENT: Wait, we must bitch about Mike’s treasure

01:24     Back to the Topic

Items Mentioned: Dungeons & Dragons, Shadowrun

04:09     TANGENT: The Economist’s View

04:54     Returning to the Topic

Items Mentioned: My Name is Earl, Brewster’s Millions

12:43     TANGENT: Mark hates dungeon-crawls?

13:19     Again to the Topic

Items Mentioned: Discworld, Legend of the Five Rings

17:27     TANGENT: Going to Dante’s Inferno

18:30     Again, back to the Topic

21:20     TANGENT: Playing Mundanes and Cowboys

Items Mentioned: Aces & Eights, Jeremiah Johnson

24:51     Finally back to the Topic

Items Mentioned: Heroes, Wheel of Time, Game of Thrones, Conan, Fafhrd and the Gray Mouser, Fable, Elder Scrolls, Dragon Age: Origins, Community, Star Wars

34:33     Outro: Eric

 

OFFICIAL TANGENT COUNT:  5

3 thoughts on “Striking it Big – Ep64

  1. 1. Given how he was chewing the scenery, if the gold dragons had not killed Jeremy Irons, he would have eaten the entire castle.
    2. In games I have played in, buying land and building towers (and what not) is very expensive.
    3. I also dislike dungeon crawls.
    4. No mention of “A Simple Plan,” it is a great movie. Though sad, depressing. Which is why i like it.
    5. I think I will update my Banking Guild book once 5E comes out.

  2. I’m more than a little surprised by the idea that a large hoard could derail a campaign! I think I heard you say you don’t bother with encumbrance and that’s issue number 1. If the players can only manage to carry off, say, 20,000 gold pieces after they kill the dragon, they’re probably not going to find much of it left when they return for more! If you look at the AD&D DMG v1 (Gygax’s best!) you’ll see lots of “legitimate” (i.e. in-game logic) ways to remove excess cash from characters suddenly flush with it: regular support and upkeep costs, training costs, construction, spell research, henchmen and hirelings who need their pay… there’s no end! And all that just assumes the big hoard was all coin, rather than chests of copper, bejeweled weaponry (worthless for fighting, but oh so flashy and expensive), artworks, ornate furnishings, etc. Again, just because the hoard is worth a 100K gp doesn’t mean it’s in that form!

    1. Very good points Dave!

      Our aversion to encumbrance stems from our powergaming roots. There are those of us who do not like the minutia of details that old-school gaming promoted. I think that if we were more diligent about it, the high life would have been harder to maintain and maybe more satisfying.

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