It is one of the most fulfilling and potentially damning things that can happen in a campaign, meeting the iconic characters from a setting. Doing it right can mean so much to the players that they reminisce about it for years. Doing it wrong means you have to listen to the players bitch about it forever.
With some help from the community, we tackle this very touchy and popular topic.
This week we talk about the rise of the antihero in movies, literature and especially gaming. Even without thinking about it, the concept has dominated our gaming practices (and no doubt, the practices of other gaming groups as well).