Variety vs. Longevity – Ep52

Variety vs. Longevity – Ep52

The Sheer Number of Sources Can Be Daunting

Does the amount of choices in modern table-top roleplaying games make playing them for the long term more of a chore than an enjoyment? Are we too OCD to last a campaign or game out?

 

Dan springs this question on us and we do our best to answer it.

 

Variety vs. Longevity – Ep52

 

Cast – Eric, Mike, Dan, Mark, Jayson and Shawn

 

Running Time – 27:54

 

00:00     Intro

00:30     On to the Topic

Items Mentioned: Dungeons & Dragons, Aurora’s Whole Realms Catalog, Pirates of the Caribbean, Savage Tide, Star Wars, Shadowrun, Fight Club

05:36     TANGENT: Now Campaigns vs. Then

06:19     TANGENT: Group Size

Item Mentioned: Warhammer 40K

08:08     TANGENT: Extreme Casual Gaming

08:31     Back to Topic

Items Mentioned: Age of Worms, Stormwrack

12:18     TANGENT: Modern Game Consumers

13:04     TANGENT: Less is More

14:38     Back to Topic

Items Mentioned: Victoriana, Mutants and Masterminds, Traveller

19:23     TANGENT: The College Years

Item Mentioned: White Collar

20:08     TANGENT: 1st World Gamer Problems

21:51     TANGENT: Powergame Mark

23:10     Back to Topic

24:46     TANGENT: 1st Ed Premium Players Handbook

Items Mentioned: 1st Ed Premium Player Handbook, E.T.

27:06     Outro

 

OFFICIAL TANGENT COUNT: 9

2 thoughts on “Variety vs. Longevity – Ep52

  1. I’m catching up on all the episodes, this program is fantastic! You guys have been keeping me company through the nights while I throw newspapers around town. THANK YOU for producing this podcast. Anyway..
    I’m the same way with everything I play. Back when I played Warcraft, I couldn’t get a character past a certain point, I’d always be switching between other ones or making new ones or whatever. I feel like over-stimulation or however you want to phrase it is an issue, too many options take away from what you’re playing. When my wife & I play we tend to limit the options to two, maybe three books, just to keep it simple for everyone, ourselves included.

    1. Thank you for the high praise, Thomas.

      We have begun to limit the number of books in almost all of our games now. It keeps the rule bloat low and we have been enjoying our games much more lately.

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